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Drinking Games


Asshole
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Drink the Difference | Follow the Jack | Geography | Matchmaking | Smoke or Fire | Thumper

Thumper

Number of players: 3+

Setup: Players must be seated around a table in a manner which allows them to place their hands at the edge of the table. Each person must choose a hand gesture that he would like to use during the game. Be creative. There are a few restrictions on the types of gestures that can be made. All players must be able to see the gesture when it is performed and all gestures must be unique (two players can not use the same gesture). Once the gestures are selected, they need to be performed a few times so everyone else at the table is aware of the other players' gestures.

Play:
The person who leads a new round is the one who had erred in the previous round (or a volunteer, for the first round only). During the entire round everyone must be thumping the table with their hands, in a fashion similar to a drum roll. At the start of the round, the following dialogue must take place (once everyone has started thumping):

Leader: "What's the name of the game?"
Everyone else: "Thumper!"
Leader: "How do you play it?"
Everyone else: "Thump like this!"
Leader: "Why do we play it?"
Everyone else: "To drink a lot!"

All players must continue thumping. The initiator of the round passes the lead to someone else by lifting her hands off the table and performing her gesture once and then performing someone else's gesture once. The gestures must be performed in unison with everyone else's thumping. The person whose gesture was just performed now has the lead. The new leader then has only a few seconds before the lead has to be passed on to someone else in a similar manner.

Ending a Round: The round ends when a player makes a mistake. A mistake can occur at any time in the round and includes the following:

Mispronouncing the initial dialogue or not saying it at the right time
Performing a gesture improperly
Performing a gesture that does not belong to anyone
Not performing your own gesture before performing another player's gesture
Tapping out of rhythm or ceasing to tap for a reason other than gesturing
Gesturing when the lead belongs to someone else

Drinking: The one who makes the mistake and ends the round has to take a drink and must initiate the next round.

 

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